🎨 Refactor computed properties and method bindings for improved readability and maintainability

This commit is contained in:
2026-01-29 04:27:27 +00:00
parent 5ac738a689
commit a5592f3857

View File

@@ -46,28 +46,26 @@ const props = defineProps({
const internalFilesState = useGamemasterFiles(props.client);
const activeFilesState = computed(() => props.filesState || internalFilesState);
const {
selectedFile,
fileContent,
fileLines,
uniqueFiles,
isLoading,
fileError,
loadStatus,
formatSize,
formatFileName,
getFileType
} = activeFilesState.value;
const selectedFile = computed(() => activeFilesState.value.selectedFile);
const fileContent = computed(() => activeFilesState.value.fileContent);
const fileLines = computed(() => activeFilesState.value.fileLines);
const uniqueFiles = computed(() => activeFilesState.value.uniqueFiles);
const isLoading = computed(() => activeFilesState.value.isLoading);
const fileError = computed(() => activeFilesState.value.fileError);
const formatSize = (...args) => activeFilesState.value.formatSize(...args);
const formatFileName = (...args) => activeFilesState.value.formatFileName(...args);
const getFileType = (...args) => activeFilesState.value.getFileType(...args);
const selectedFileMeta = computed(() => {
if (!selectedFile.value) return null;
return uniqueFiles.value.find(
file => getFileType(file.filename) === selectedFile.value
if (!selectedFile.value.value) return null;
return uniqueFiles.value.value.find(
file => getFileType(file.filename) === selectedFile.value.value
);
});
onMounted(() => {
loadStatus();
activeFilesState.value.loadStatus();
});
</script>