🎨 Refactor computed properties and method bindings for improved readability and maintainability
This commit is contained in:
@@ -46,28 +46,26 @@ const props = defineProps({
|
||||
const internalFilesState = useGamemasterFiles(props.client);
|
||||
const activeFilesState = computed(() => props.filesState || internalFilesState);
|
||||
|
||||
const {
|
||||
selectedFile,
|
||||
fileContent,
|
||||
fileLines,
|
||||
uniqueFiles,
|
||||
isLoading,
|
||||
fileError,
|
||||
loadStatus,
|
||||
formatSize,
|
||||
formatFileName,
|
||||
getFileType
|
||||
} = activeFilesState.value;
|
||||
const selectedFile = computed(() => activeFilesState.value.selectedFile);
|
||||
const fileContent = computed(() => activeFilesState.value.fileContent);
|
||||
const fileLines = computed(() => activeFilesState.value.fileLines);
|
||||
const uniqueFiles = computed(() => activeFilesState.value.uniqueFiles);
|
||||
const isLoading = computed(() => activeFilesState.value.isLoading);
|
||||
const fileError = computed(() => activeFilesState.value.fileError);
|
||||
|
||||
const formatSize = (...args) => activeFilesState.value.formatSize(...args);
|
||||
const formatFileName = (...args) => activeFilesState.value.formatFileName(...args);
|
||||
const getFileType = (...args) => activeFilesState.value.getFileType(...args);
|
||||
|
||||
const selectedFileMeta = computed(() => {
|
||||
if (!selectedFile.value) return null;
|
||||
return uniqueFiles.value.find(
|
||||
file => getFileType(file.filename) === selectedFile.value
|
||||
if (!selectedFile.value.value) return null;
|
||||
return uniqueFiles.value.value.find(
|
||||
file => getFileType(file.filename) === selectedFile.value.value
|
||||
);
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
loadStatus();
|
||||
activeFilesState.value.loadStatus();
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user