Files
memory-infrastructure-palace/code/websites/pokedex.online/src/utilities/tournament-query.js
FragginWagon 700c1cbbbe Refactor authentication handling and improve API client security
- Updated OAuth endpoints for Challonge and Discord in platforms configuration.
- Implemented session and CSRF cookie initialization in main application entry.
- Enhanced Challonge API client to avoid sending sensitive API keys from the browser.
- Modified tournament querying to handle new state definitions and improved error handling.
- Updated UI components to reflect server-side storage of authentication tokens.
- Improved user experience in API Key Manager and Authentication Hub with clearer messaging.
- Refactored client credentials management to support asynchronous operations.
- Adjusted API client tests to validate new request configurations.
- Updated Vite configuration to support session and CSRF handling through proxies.
2026-02-03 12:50:11 -05:00

181 lines
5.2 KiB
JavaScript

/**
* Tournament Query Utilities
*
* Provides advanced querying capabilities for Challonge tournaments,
* including queries across multiple states with deduplication.
*
* Note: The Challonge API v2.1 only supports filtering by single state
* (pending, in_progress, or ended), so multi-state queries require
* multiple API calls that are Promise.all'd together.
*/
/**
* Query tournaments in ALL states
*
* Makes three parallel API calls (pending, in_progress, ended) and combines
* the results while deduplicating by tournament ID.
*
* @param client - Challonge API client (from createChallongeV2Client)
* @param options - Query options
* @param options.scopeType - USER, COMMUNITY, or APPLICATION scope (default: USER)
* @param options.communityId - Community ID (if using COMMUNITY scope)
* @param options.page - Page number (default: 1)
* @param options.per_page - Results per page (default: 25)
* @param options.states - States to query (default: full Challonge state list)
* @param options.includeCommunities - Also query community tournaments (default: false)
* @returns Combined and deduplicated tournament list
*
* @example
* import { queryAllTournaments } from '../utilities/tournament-query.js'
*
* const tournaments = await queryAllTournaments(client, {
* scopeType: 'USER',
* per_page: 100
* })
*/
export async function queryAllTournaments(client, options = {}) {
const {
scopeType = 'USER',
communityId,
page = 1,
per_page = 25,
// Challonge v2.1 tournament list supports these canonical states.
// (Older v1-style states like "checking_in" are not accepted.)
states = ['pending', 'in_progress', 'ended'],
includeCommunities = false
} = options;
// Build base query options
const baseOptions = {
scopeType,
communityId,
page,
per_page
};
let firstAuthError = null;
// Query all states in parallel
const promises = states.map(state =>
client.tournaments
.list({
...baseOptions,
state
})
.catch(err => {
const status = err?.status || err?.errors?.[0]?.status;
if ((status === 401 || status === 403) && !firstAuthError) {
firstAuthError = err;
}
console.error(`Error querying ${state} tournaments:`, err);
return [];
})
);
// Wait for all requests
const results = await Promise.all(promises);
// If we hit an auth error and fetched nothing at all, surface the auth error
// so the UI can prompt to connect/reconnect Challonge.
const totalCount = results.reduce(
(sum, arr) => sum + (Array.isArray(arr) ? arr.length : 0),
0
);
if (firstAuthError && totalCount === 0) {
throw firstAuthError;
}
// Flatten and deduplicate by tournament ID
const tournamentMap = new Map();
results.forEach(tournamentArray => {
if (Array.isArray(tournamentArray)) {
tournamentArray.forEach(tournament => {
// Handle both v1 and v2.1 response formats
const id = tournament.id || tournament.tournament?.id;
if (id && !tournamentMap.has(id)) {
tournamentMap.set(id, tournament);
}
});
}
});
return Array.from(tournamentMap.values());
}
/**
* Query tournaments you created + tournaments where you're admin
*
* For the USER scope, the Challonge API returns both created and admin tournaments,
* but optionally query across all states for completeness.
*
* @param client - Challonge API client
* @param options - Query options (same as queryAllTournaments)
* @returns User's created and admin tournaments
*/
export async function queryUserTournaments(client, options = {}) {
return queryAllTournaments(client, {
...options,
scopeType: 'USER'
});
}
/**
* Query all tournaments in a community (all states)
*
* @param client - Challonge API client
* @param communityId - Community numeric ID
* @param options - Query options
* @returns Community tournaments across all states
*/
export async function queryCommunityTournaments(
client,
communityId,
options = {}
) {
return queryAllTournaments(client, {
...options,
scopeType: 'COMMUNITY',
communityId
});
}
/**
* Query tournaments with custom state list
*
* Useful if you only care about specific states or want to use
* a different set of states than the default.
*
* @param client - Challonge API client
* @param states - States to query (e.g., ['pending', 'in_progress'])
* @param options - Query options
* @returns Tournaments matching the given states
*/
export async function queryTournamentsByStates(client, states, options = {}) {
return queryAllTournaments(client, {
...options,
states
});
}
/**
* Query active tournaments only (pending + in_progress)
*
* @param client - Challonge API client
* @param options - Query options
* @returns Active tournaments
*/
export async function queryActiveTournaments(client, options = {}) {
return queryTournamentsByStates(client, ['pending', 'in_progress'], options);
}
/**
* Query completed tournaments only (ended)
*
* @param client - Challonge API client
* @param options - Query options
* @returns Completed tournaments
*/
export async function queryCompletedTournaments(client, options = {}) {
return queryTournamentsByStates(client, ['ended'], options);
}