8.0 KiB
Gamemaster API Documentation
Overview
The Gamemaster API provides access to processed Pokemon GO gamemaster data. Once gamemaster data is generated and saved via the GamemasterManager UI, it becomes available to all apps on the site.
Data Types:
- Pokemon (Filtered) - Base forms + regional variants (Alola, Galarian, Hisuian, Paldea)
- All Forms & Costumes - Complete dataset with all variants, costumes, events, shadows
- Moves - All quick and charged moves available in Pokemon GO
- Raw - Unmodified gamemaster data from PokeMiners
API Endpoints
Base URL
/api/gamemaster
GET /api/gamemaster/status
Get information about available files and their storage status.
Response:
{
"available": [
{
"filename": "pokemon.json",
"size": 1234567,
"sizeKb": "1234.57",
"modified": "2026-01-28T12:34:56.000Z"
}
],
"lastUpdate": "2026-01-28T12:34:56.000Z",
"totalFiles": 4
}
GET /api/gamemaster/pokemon
Get filtered pokemon data (base forms + regional variants).
Response: Array of gamemaster items with pokemon settings.
GET /api/gamemaster/pokemon/allForms
Get all pokemon forms including costumes, event forms, shadows, etc.
Response: Array of all gamemaster pokemon items.
GET /api/gamemaster/moves
Get all pokemon moves (quick and charged).
Response: Array of gamemaster move items.
GET /api/gamemaster/raw
Get raw unmodified gamemaster data from PokeMiners.
Response: Complete raw gamemaster array.
POST /api/gamemaster/save
Save processed gamemaster data to server storage.
Headers:
Content-Type: application/json
Body:
{
"pokemon": [...],
"pokemonAllForms": [...],
"moves": [...],
"raw": [...]
}
Response:
{
"message": "Files saved successfully",
"files": {
"pokemon": { "filename": "...", "size": ... },
"pokemonAllForms": { ... },
"moves": { ... },
"raw": { ... }
},
"timestamp": "2026-01-28T12:34:56.000Z"
}
GET /api/gamemaster/download/:filename
Download a specific file directly.
Parameters:
filename- One of:pokemon.json,pokemon-allFormsCostumes.json,pokemon-moves.json,latest-raw.json
Response: Binary JSON file with appropriate headers for download.
Client Library
Installation
Use the GamemasterClient class from src/utilities/gamemaster-client.js:
import { GamemasterClient } from './gamemaster-client.js';
Or use the singleton instance:
import { gamemasterClient } from './gamemaster-client.js';
Usage Examples
Get filtered pokemon
const gm = new GamemasterClient('/api/gamemaster');
const pokemon = await gm.getPokemon();
console.log(`Loaded ${pokemon.length} pokemon`);
Get all forms with caching
// First call fetches from server
const allForms = await gm.getAllForms({ useCache: true });
// Subsequent calls use cache
const cachedForms = await gm.getAllForms({ useCache: true });
Get moves
const moves = await gm.getMoves();
console.log(`Available moves: ${moves.length}`);
Get raw unmodified data
const raw = await gm.getRaw();
Check server status
const status = await gm.getStatus();
console.log(`Last update: ${status.lastUpdate}`);
console.log(`Files available: ${status.totalFiles}`);
Find specific pokemon
const arcanine = await gm.getPokemonById('growlithe_alola');
if (arcanine) {
console.log(arcanine.data.pokemonSettings);
}
Find specific move
const thunderbolt = await gm.getMoveById('thunderbolt');
if (thunderbolt) {
console.log(thunderbolt.data.moveSettings);
}
Download file
// Download to user's downloads folder
await gm.downloadFile('pokemon.json');
Clear cache
// Clear specific data
gm.clearCache('pokemon');
// Clear all cached data
gm.clearCache();
API Reference
new GamemasterClient(baseUrl = '/api/gamemaster')
Create a new client instance.
Parameters:
baseUrl- Base URL for the API (defaults to/api/gamemaster)
getPokemon(options = {})
Get filtered pokemon data.
Options:
useCache- (boolean) Use cached data if available
Returns: Promise<Array>
getAllForms(options = {})
Get all pokemon forms including costumes.
Returns: Promise<Array>
getMoves(options = {})
Get all pokemon moves.
Returns: Promise<Array>
getRaw(options = {})
Get raw unmodified gamemaster data.
Returns: Promise<Array>
getStatus()
Get server storage status and available files.
Returns: Promise<Object>
getPokemonById(pokemonId)
Find a specific pokemon in the filtered dataset.
Parameters:
pokemonId- Pokemon ID string (e.g., "growlithe", "growlithe_alola")
Returns: Promise<Object|null>
getMoveById(moveId)
Find a specific move.
Parameters:
moveId- Move ID string (e.g., "thunderbolt")
Returns: Promise<Object|null>
downloadFile(filename)
Download a file directly to the browser.
Parameters:
filename- File to download (see POST /api/gamemaster/save)
Returns: Promise<void>
clearCache(key = null)
Clear cached data.
Parameters:
key- (optional) Specific cache key to clear, or clears all if not provided
Server Setup
Required Environment Variables
None - the API runs with defaults.
File Storage
Processed gamemaster files are stored in:
server/data/gamemaster/
Directory is created automatically on first save.
Initialization
The gamemaster API is automatically integrated into the main server:
// In server/oauth-proxy.js
import gamemasterRouter from './gamemaster-api.js';
app.use('/api/gamemaster', gamemasterRouter);
Run the OAuth proxy server:
npm run oauth-proxy
Or run dev with both frontend and server:
npm run dev:full
Workflow
-
Generate Data
- Open GamemasterManager at
/gamemaster - Click "Fetch from PokeMiners"
- Click "Process & Break Up Data"
- Click "Save All Files to Server"
- Open GamemasterManager at
-
Access from Other Apps
- Import GamemasterClient in any app
- Call
getPokemon(),getAllForms(),getMoves(), etc. - Data is available immediately
-
Refresh Data
- Repeat generation process when PokeMiners releases updates
- Files are overwritten, maintaining consistency across apps
Data Structure
Pokemon Item
{
templateId: "V0001_POKEMON_BULBASAUR",
data: {
pokemonSettings: {
pokemonId: "bulbasaur",
form: "NORMAL",
// ... other pokemon data
}
}
}
Move Item
{
templateId: "V0002_MOVE_POUND",
data: {
moveSettings: {
movementId: "pound",
// ... other move data
}
}
}
Error Handling
All endpoints return appropriate HTTP status codes:
200 OK- Success400 Bad Request- Invalid parameters404 Not Found- Data not available (hasn't been generated yet)500 Server Error- Server error
Example Error Response
{
"error": "Pokemon data not available. Generate from GamemasterManager."
}
Performance Considerations
- All data is cached in memory after first request
- Files are stored as plain JSON for quick access
- Use
useCache: trueoption in client to avoid repeated fetches - Clear cache when refreshing data:
gm.clearCache()
Security
- No authentication required (adjust if deploying publicly)
- Filename validation prevents path traversal attacks
- Large payloads supported (50MB limit)
- CORS configured for local development
Troubleshooting
"Data not available" error
- Run GamemasterManager to generate and save data first
- Check that
/server/data/gamemaster/directory exists
Files not persisting
- Ensure server has write permissions to
/server/data/gamemaster/ - Restart server after manual directory creation
Large file downloads timing out
- Check network connection
- Try downloading individual files instead of all at once