Files
FragginWagon 700c1cbbbe Refactor authentication handling and improve API client security
- Updated OAuth endpoints for Challonge and Discord in platforms configuration.
- Implemented session and CSRF cookie initialization in main application entry.
- Enhanced Challonge API client to avoid sending sensitive API keys from the browser.
- Modified tournament querying to handle new state definitions and improved error handling.
- Updated UI components to reflect server-side storage of authentication tokens.
- Improved user experience in API Key Manager and Authentication Hub with clearer messaging.
- Refactored client credentials management to support asynchronous operations.
- Adjusted API client tests to validate new request configurations.
- Updated Vite configuration to support session and CSRF handling through proxies.
2026-02-03 12:50:11 -05:00

80 lines
2.4 KiB
Nginx Configuration File

server {
listen 80;
listen [::]:80;
server_name app.pokedex.online localhost 10.0.0.81;
root /usr/share/nginx/html;
index index.html;
# Enable gzip compression
gzip on;
gzip_vary on;
gzip_min_length 1024;
gzip_proxied any;
gzip_comp_level 6;
gzip_types text/plain text/css application/json application/javascript text/xml application/xml application/xml+rss text/javascript application/vnd.ms-fontobject application/x-font-ttf font/opentype image/svg+xml;
# Security headers
add_header X-Frame-Options "SAMEORIGIN" always;
add_header X-Content-Type-Options "nosniff" always;
add_header X-XSS-Protection "1; mode=block" always;
add_header Referrer-Policy "strict-origin-when-cross-origin" always;
add_header Permissions-Policy "geolocation=(), microphone=(), camera=()" always;
# Serve static files
location / {
try_files $uri $uri/ /index.html;
# Cache static assets
location ~* \.(js|css|png|jpg|jpeg|gif|ico|svg|woff|woff2|ttf|eot)$ {
expires 1y;
add_header Cache-Control "public, immutable";
}
# Don't cache HTML files
location ~* \.(html)$ {
expires -1;
add_header Cache-Control "no-store, no-cache, must-revalidate, proxy-revalidate";
}
}
# Proxy to backend API server (OAuth proxy + Gamemaster API)
location /api/ {
proxy_pass http://backend:3000/;
proxy_http_version 1.1;
# Proxy headers
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Forwarded-Host $host;
# WebSocket support (if needed later)
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
# Timeout settings
proxy_connect_timeout 10s;
proxy_send_timeout 60s;
proxy_read_timeout 60s;
# Buffer settings
proxy_buffering on;
proxy_buffer_size 4k;
proxy_buffers 8 4k;
}
# Health check endpoint
location /health {
access_log off;
return 200 "healthy\n";
add_header Content-Type text/plain;
}
# Error pages
error_page 404 /index.html;
error_page 500 502 503 504 /index.html;
}