✨ Refactor server save logic to include status reload and improve error handling
This commit is contained in:
@@ -265,7 +265,13 @@ function processGamemaster() {
|
||||
// Error handling through computed error state
|
||||
}
|
||||
}
|
||||
async () => {
|
||||
|
||||
async function saveToServer() {
|
||||
if (!processedData.value) return;
|
||||
|
||||
saveSuccess.value = false;
|
||||
resetSave();
|
||||
await saveToServerData(async () => {
|
||||
const result = await apiClient.post('/api/gamemaster/process', {});
|
||||
// Reload server status after save
|
||||
await loadServerStatus(async () => {
|
||||
@@ -273,13 +279,7 @@ async () => {
|
||||
return response;
|
||||
});
|
||||
return result;
|
||||
};
|
||||
async function saveToServer() {
|
||||
if (!processedData.value) return;
|
||||
|
||||
saveSuccess.value = false;
|
||||
resetSave();
|
||||
await saveToServerData();
|
||||
});
|
||||
saveSuccess.value = !saveError.value;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user