✨ Add utility function for calculating group sizes
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149
code/websites/pokedex.online/src/utilities/group-size-util.js
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149
code/websites/pokedex.online/src/utilities/group-size-util.js
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/**
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* groupSizeUtils.js
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* -----------------------------------------
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* Utilities for group size calculation and
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* print-safe layout generation.
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*
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* Vanilla ECMAScript, framework-agnostic.
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*/
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/**
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* Create group definitions with base sizes
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* and remainder distribution.
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*
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* @param {number} totalPlayers
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* @param {Array<string>} groupIds
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* @returns {Array<Object>}
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*/
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export function calculateGroupSizes(totalPlayers, groupIds) {
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if (!Array.isArray(groupIds) || groupIds.length === 0) {
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throw new Error('groupIds must be a non-empty array');
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}
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const totalGroups = groupIds.length;
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const baseSize = Math.floor(totalPlayers / totalGroups);
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const remainder = totalPlayers % totalGroups;
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return groupIds.map(function (id, index) {
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return {
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id: id,
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size: baseSize + (index < remainder ? 1 : 0),
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players: []
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};
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});
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}
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/**
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* Assign players to groups sequentially
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* based on calculated group sizes.
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*
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* @param {Array<Object>} players
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* @param {Array<Object>} groups
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* @returns {Array<Object>}
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*/
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export function assignPlayersToGroups(players, groups) {
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var playerIndex = 0;
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groups.forEach(function (group) {
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for (var i = 0; i < group.size; i++) {
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if (playerIndex >= players.length) break;
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var player = players[playerIndex];
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player.groupId = group.id;
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group.players.push(player);
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playerIndex++;
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}
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});
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return groups;
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}
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/**
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* Remove dropped players without rebalancing groups.
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*
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* @param {Array<Object>} groups
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* @param {Array<string|number>} droppedPlayerIds
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* @returns {Array<Object>}
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*/
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export function applyDrops(groups, droppedPlayerIds) {
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if (!Array.isArray(droppedPlayerIds)) return groups;
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var dropSet = new Set(droppedPlayerIds);
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groups.forEach(function (group) {
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group.players = group.players.filter(function (player) {
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return !dropSet.has(player.id);
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});
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});
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return groups;
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}
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/**
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* Calculate print rows for a group.
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*
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* @param {Object} group
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* @param {number} headerRows
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* @param {number} spacerRows
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* @returns {number}
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*/
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export function calculateGroupPrintRows(group, headerRows, spacerRows) {
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return headerRows + group.players.length + spacerRows;
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}
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/**
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* Generate print layout with page breaks.
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*
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* @param {Array<Object>} groups
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* @param {Object} options
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* @param {number} options.rowsPerPage
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* @param {number} options.headerRows
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* @param {number} options.spacerRows
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* @returns {Array<Object>}
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*/
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export function generatePrintLayout(groups, options) {
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var rowsPerPage = options.rowsPerPage;
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var headerRows = options.headerRows || 1;
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var spacerRows = options.spacerRows || 1;
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var pages = [];
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var currentPage = {
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pageNumber: 1,
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groups: [],
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usedRows: 0
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};
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groups.forEach(function (group) {
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var groupRows = calculateGroupPrintRows(group, headerRows, spacerRows);
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if (currentPage.usedRows + groupRows > rowsPerPage) {
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pages.push(currentPage);
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currentPage = {
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pageNumber: currentPage.pageNumber + 1,
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groups: [],
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usedRows: 0
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};
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}
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currentPage.groups.push(group);
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currentPage.usedRows += groupRows;
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});
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pages.push(currentPage);
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return pages;
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}
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/**
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* High-level helper that runs the full pipeline.
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*
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* @param {Array<Object>} players
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* @param {Array<string>} groupIds
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* @param {Object} printOptions
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* @returns {Array<Object>}
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*/
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export function buildGroupPrintPages(players, groupIds, printOptions) {
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var groups = calculateGroupSizes(players.length, groupIds);
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assignPlayersToGroups(players, groups);
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return generatePrintLayout(groups, printOptions);
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}
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