Add BaseModal import and simplify useAsyncState calls in ApiKeyManager and GamemasterManager views

This commit is contained in:
2026-01-28 22:42:01 +00:00
parent 0515fb7958
commit ae8832daff
2 changed files with 18 additions and 24 deletions

View File

@@ -160,6 +160,7 @@
<script setup> <script setup>
import { ref } from 'vue'; import { ref } from 'vue';
import ChallongeApiKeyGuide from '../components/ChallongeApiKeyGuide.vue'; import ChallongeApiKeyGuide from '../components/ChallongeApiKeyGuide.vue';
import { BaseModal } from '../components/shared/index.js';
import { useChallongeApiKey } from '../composables/useChallongeApiKey.js'; import { useChallongeApiKey } from '../composables/useChallongeApiKey.js';
const { saveApiKey, clearApiKey, maskedKey, isKeyStored } = const { saveApiKey, clearApiKey, maskedKey, isKeyStored } =

View File

@@ -203,13 +203,10 @@ const {
data: serverStatus, data: serverStatus,
loading: statusLoading, loading: statusLoading,
error: statusError error: statusError
} = useAsyncState( } = useAsyncState(async () => {
async () => {
const response = await apiClient.get('/api/gamemaster/status'); const response = await apiClient.get('/api/gamemaster/status');
return response; return response;
}, }, null);
null
);
// Fetch gamemaster state // Fetch gamemaster state
const { const {
@@ -218,13 +215,10 @@ const {
loading: gamemasterLoading, loading: gamemasterLoading,
error: gamemasterError, error: gamemasterError,
reset: resetGamemaster reset: resetGamemaster
} = useAsyncState( } = useAsyncState(async () => {
async () => {
const data = await fetchLatestGamemaster(); const data = await fetchLatestGamemaster();
return data; return data;
}, }, null);
null
);
// Save to server state // Save to server state
const { const {
@@ -232,22 +226,21 @@ const {
loading: saving, loading: saving,
error: saveError, error: saveError,
reset: resetSave reset: resetSave
} = useAsyncState( } = useAsyncState(async () => {
async () => {
const result = await apiClient.post('/api/gamemaster/process', {}); const result = await apiClient.post('/api/gamemaster/process', {});
// Reload server status after save // Reload server status after save
await loadServerStatus(); await loadServerStatus();
return result; return result;
}, }, null);
null
);
// Process gamemaster data // Process gamemaster data
const processedData = ref(null); const processedData = ref(null);
const saveSuccess = ref(false); const saveSuccess = ref(false);
// Combine error states for template // Combine error states for template
const error = computed(() => gamemasterError.value || statusError.value || saveError.value); const error = computed(
() => gamemasterError.value || statusError.value || saveError.value
);
const stats = computed(() => { const stats = computed(() => {
if (!processedData.value) return null; if (!processedData.value) return null;