🔄 Update test data structure in useGamemasterFiles to use objects instead of plain text for large file simulation

This commit is contained in:
2026-01-29 03:24:48 +00:00
parent 9b4b418724
commit 9254bf2f80

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@@ -376,9 +376,11 @@ describe('useGamemasterFiles', () => {
describe('expandDisplayLinesToInclude', () => { describe('expandDisplayLinesToInclude', () => {
beforeEach(async () => { beforeEach(async () => {
// Create large file with many lines // Create large file with many items that will create many lines
const largeContent = Array(20000).fill('test line').join('\n'); const largeData = {
mockClient.getPokemon.mockResolvedValueOnce(largeContent); items: Array(15000).fill({ id: 1, data: 'test' })
};
mockClient.getPokemon.mockResolvedValueOnce(largeData);
composable.selectedFile.value = 'pokemon'; composable.selectedFile.value = 'pokemon';
await composable.loadFile(); await composable.loadFile();
}); });