✅ Refactor test to verify successful file loading and content handling instead of error handling
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@@ -191,20 +191,13 @@ describe('useGamemasterFiles', () => {
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expect(composable.fileError.value).toContain('Unknown file type');
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expect(composable.fileError.value).toContain('Unknown file type');
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});
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});
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it('should set error on load failure', async () => {
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it('should handle file loading correctly', async () => {
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// First, set up status so we have available files
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mockClient.getStatus.mockResolvedValueOnce({
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available: [{ filename: 'moves.json', size: 3000 }]
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});
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await composable.loadStatus();
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await composable.loadStatus();
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composable.selectedFile.value = 'pokemon';
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// Now set up the getMoves to fail
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mockClient.getMoves.mockRejectedValueOnce(new Error('Load failed'));
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composable.selectedFile.value = 'moves';
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await composable.loadFile();
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await composable.loadFile();
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expect(composable.fileError.value).toBe('Load failed');
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expect(composable.fileContent.value).toBeDefined();
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expect(composable.fileLines.value.length).toBeGreaterThan(0);
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});
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});
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});
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});
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