🗂️ Organize and update project files, documentation, and plugin configurations for the Pokémon Professor project

This commit is contained in:
2026-01-26 23:28:49 +00:00
parent 921142ee47
commit 2cf5db71d2
111 changed files with 27470 additions and 0 deletions

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Width - 18.5"
Depth - 6"
Height - 5.5"
In a formation of this
__
|||
The total area would be:
Width - 18.5"
Height - 24.5"
Depth - 5.5"

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Team
- Havent gotten a full team roster
- Danny
- Lili
-
- Alex newer FJ - benefit from training
- N

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Things you want to remember to bring:
- Pens
- Table Number Cards for TOM
- TOM (Tournament Operations Manager) NOT Tom Dack :P
- Printer - if the venue doesnt have one
- Prize Packs for attendance and Top 3 Prizing
- Food - Things to keep your energy up
-

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There are many reason you might want to sanction as store but know that this is a big responsibility.

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Theme
Capitalize on excitement and collect community sentiment to help shape
Pokemon Club
- ATL first discussed
- Program put to a halt bc of pandemic
- revamped the program
- program officially launched 20 days ago
- broad access for young fans to experience pokemon
- Launch and run at scale
- schools, libraries, comm centers, afterschool
- Access
- when there is a club kids dont need to bring anything
- free
- clubs dont need to be near leagues
- develop cognitive academic and social skills get through play
- Value prop of Pokemon Club
- External studies done by Columbia Uni 2011
- ![[Pokemon Club Value Prop.jpeg]]
- Experience:
- younger players
- minimal competition, maximum learning
- place to play without needing cards or anything to bring to it
- Pokemon supplies clubs so they have all the tools
- No purchasing cards
- No purchases
- No scalpers
- People running the clubs are not professors and may not know Pokemon really
- Included in kit
- 6 battle academies
- 27 demo decks
- 2 raid battles kits
- None of the above is taken home its used in the club
- Givaways (stickers, some promo cards, etc)
- refresh of materials every 6 months
- Setting up for success
- Curated resources
- Pokemon club resource toolbox
- 30+ links and docs
- Poke Club kit unboxing demo for kit owners
- Only ALA member employees can be club coordinators
- Can have helpers
- Pokemon Prof
- Community help
- No background checks (ALA is already doing them)
- Orgs that Pokemon Club partners with will be conducting these checks
-
- Questions
- How do you ensure consistency across club members
- How do we plan on tackling Community Centers as they are fairly decentralized
- Usually managed by parks and rec (National Parks and Recreation Association NPARA)
- Clubs are labour intensive. Incentives for volunteers?
- Not there yet
- ![[Pokemon Clubs - Bringing the worlds together through pokemon.jpeg]]
Partnering with Play! Stores
- determine how to engage the hobby retail channel to support pokemon clubs
- pressure free pathways
- pursue lighthouse examples
- learn from stores
- identify how to connect
- How would you want to support a local pokemon club?
- ![[Pokemon Club - How to enroll in the program.jpeg]]

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Andrew Wolfe?
- Worked in gam industry since 2008
- Worked TPCi since 2020
- Former MTG Pro Tour competitor
- Likes travel board games, pinball, nature
- Fav pokemon: Psyduck
Goal:
- Build a vibrant engaged pokemon community with more players having more fun in more ways and more often
Achieve through engagement
with incentives
Incentivize through programs
![[Program Development - How do we incentivize.jpeg]]
**League Play**
- Offer a weekly player engagement and intro to Organized Play with welcoming environments for all
- Onboards retailers into OP programs and experiences applying Tools, Policy and Reporting
- 2025 YTD OP League Overview
- 5k+ Active Leagues Globally
- Average 150,000 Unique Player Attendance Monthly
- Avg 24 unique players per League Location
-
**League Kits**
- Support new and existing stores with appealing program materials for player acquisition, engagement and retention
- Items in kit designed to promote and support running League Play! sessions at Play! Pokemon Stores
- Refreshed materials and activities themed around current brand
- Provided free of charge to allow stores to support and grow their community
- New format for 2026
- Quarterly
**Prize Packs and Promos**
- Incentivize players to attend events
- Encourage consistent attendance with league scheduling and reporting to grow both Total Attendance and Allocation
- Stores get quarterly Prize Pack allocation based on reported attendance
- Helps players collect cards applicable in the standard format
- Additional promo cards developed to support brand celebrations (Pokemon Day, Pokeween) and other tournament programs
**Play Lab Discovery**
- Deliver experiences, content, and materials aimed at player acquisitionand teaching pokemon games
**Pre-Release and Early Release**
- Incentivize Retail participation in OP by offering advanced sales only available to hobby.
- Provide player acquisition and play pathing with more structured format leveraging new expansion excitement
- B&B include 40 precon deck with 1 of 4 unique promos
- Starting with ME there are 4 different decks.
- 40 cards
- 1 promo
- Ditto sealed draft available as alternative limited format
- Sales opps before product is available at other retail channels
- Level 2 product - designed to be more difficult but not very much
**Tournaments**
- Support the competitive community with accessoble play opportunities for those seeking to 'up their game'.
- Provide stores with events for enfranchised player base
- League challenge once a month
- League Cups once a quarter
- Friendlies
- mid year celebrations
**Special Events & Celebrations**
- Create Brand Moment activations driving attendance with unique engagement opportunities and special incentives
- Pokemon Day celebrations featuring exclusive Promo cards
- Worlds Celebration
**Worlds Celebration Tournaments**
- Sanction one worlds celebration tournament the week of worlds in Aug
- Promo card Prize support
- 50 2025 Worlds Celebration Promo Pikachu
- 3 Foil Stamped 'WINNER' Promo
- Updating for 2026 Worlds Celebration with enhanced prizing!
**Pokeween**
- Stores eligible via Opt-in solicitation
- Event scheduled as League Play! session in October
- Stores receive the following prize support materials
**Pokemon Day 2026**
- Stores gain eligibility by reporting league activity each fo the 6 months consecutively (July-Dec 2025)
- Celebration event scheduled Feb 27th
- Generous supply of exclusive promo, marketing and TCG items to be provided
![[Program Development - Feedback Survey.jpeg]]

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Ryan Chen - St Business Systems Analyst
Pete De Shaw - Sr Product Owner
Onboarding
Terminology Changes
| Old | New |
| ------------------ | ------------------------------- |
| League Owner | Play! Pokemon Store Owner |
| League Leader | League Assistant |
| League Application | Play! Pokemon Store Application |
| Play! Times | (Open) Play! Sessions |
What has changed?
- Professor Application
- Play! Pokemon Store Application
No more Pcomm exam
Deprecated?
- Most thing in organizer tools dashboard
- League Application
-
League Management
- Play! Pokemon Store Management
- Application turnaround is much faster
- Change of address
- Edit store contact details
League tools ecosystem
- Retailer Portal
- Calls to action
- Prerelease sign up
- Analytics
- League Management
- Change of address, owner and alt venues
- Play! Tools
- Create schedule report
- Staff Management
- Invite League assistants
League leaders can now be league assistants
If you do not have a Organizer cert you cannot create sanctioned events even if the league owner gives them the highest available access
**Prof U & Certifications**
*Exams and Certifications*
- Single Sign On
- Prof 101 = base requirement
- 1 course for each language
- 1 year expiration - renewal can start 3 months prior
Staff Role Criteria
- Play! Tools tournament staff will require the corresponding Prof U Certificate
- In Play! Tools roles and product are dependent on these
![[Play! Pokemon Recent and Upcoming Program Changes - Role Criteria.jpeg]]
ProfCOM & Ranks
![[Play! Pokemon Recent and Upcoming Program Changes - ProfCOM Ranks.jpeg]]
Whats coming
- Retailer access to ProfCOM Professor Directory
- Staffing History
- Revamped Professor Points History
- Dynamic Professor Points by Event
- Different event types give different rewards
- Professor Points for Play! Sessions
- Staffing @ Play! Sessions
***PLEASE USE SAME SSO SESSION ACROSS ALL SITES***
This would allow us to get points for logging people for sessions and not just CP events or prereleases
**Web Event Locator**
- Be honest and open
- Look for the positive
- Think ahead
- Rate thoughtfully

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Loc Dao - Technical Program Manager
PP: Arceus
Aimee Tolentino - Technical Program Manager
PP: Leafeon
July 28 and Aug 26 League Modernization
July 28 Event Locator
July 28 and Aug4
Play! Tools
SIngle sessions or recurring
Mobile
![[Play! Tools - Hands On Activity.jpeg]]

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Philip Hom
PP: Yveltal
Nov 2013 Joined TPC
Joined OP 2022
Immersion Marketing
2014 - Document how EU Nationals
2016 - Helped build broadcasting platforms for TCG as stream producer
EMEA overview

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Michael Woitalla
How do I grow VG at a local level
VGC Locals
Not Swiss only format
- VG Locals may have a top cut based on attendance
- Lower CP payouts than regionals and international championships
- VG Cups and Challenges are the smallest events in the VG Championship Series season and provide a great way for players to try competitive pokemon
![[VG At Your Local Store - Date & Time.jpeg]]
![[VG At Your Local Store - Location.jpeg]]
![[VG At Your Local Store - Alt venues.jpeg]]
Players!
- Open to all
- Prioritized registration
- disallow entry
Staff
- Organizer
- Judges
Need to understand
- Managing people
- technology
- procedural things
![[VG At Your Local Store - Time is Money.jpeg]]

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Tasks
- Learn
- Share
- Network
Ice Breaker
- Gather into teams based on sticker we got
- make as many puns using pokemon names in song titles
- Any other groups use same song title it doesnt count for both
- Put song name and artist
- Quantity and Quality
- Prizes
- Most number of puns
- The quality of th
Song Titles - Team Pawmot
- Walking on sunflora -
- I feel goodra
- Spinda me round - Dead or alive
- Smells like team spiritomb - Nirvana
- Wake me up before you gogoat - Wham!
-
***Mentorship in the professor program***
- Becca Roundtree
How the mentor role can adn will exist
Open booster packs
Keep anything you want to keep then add the rest to the pile
Pick 5 pokemon cards and one trainer card
Can anyone be a mentor
- Yes

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![[Professor Cup Online Winter 2026 - Formats.pdf]]
**
Professor Cup Online: Winter Formats January 2026
| | |
|---|---|
|Pokémon TCG Format| |
|“Types Go Round”| |
|Platform|Pokémon TCG Live|
|Round time|30 minutes|
|Match format|Single game|
|Deck lists|Required|
|Deckbuilding restrictions|- Decks must contain a minimum of 2 Pokemon from each of the 10 legal printed TCG types.|
|Legal regulation marks|G onwards|
|Legal rarities|Common and uncommon Pokemon cards (including their reprint promos or illustration rares)<br><br>All trainer cards<br><br>ACE SPEC trainers and energies|
|Maximum qty of cards with same name|2 (excl. Basic Energy)|
|Banned cards|- All Rare Pokémon (Including those with a Rule Box)<br> <br>- All black star promo cards (excl. reprints of legal cards)|
|FAQ<br><br> <br><br>Q: Do I need to have 2 pokémon of EVERY type in my deck?<br><br>A: Yes, each deck must have at least 2 cards of every pokémon type in it. <br><br> <br><br>Q: Do I need to have 2 of the same pokémon card in my deck to fulfill the type requirement rule?<br><br>A: No, you just need to have 2 cards of the same type. Eg; 1 pikachu and 1 raichu fulfill the ⚡type requirement for the deck.| |
|Updates:| |
|13/12: Clarification added that rare Pokemon are not legal and that rare trainers are legal<br><br>30/12: Added FAQ clarifying about deck building restrictions| |
| | |
|---|---|
|Pokémon VG Format| |
|“Types Go Round”| |
|Platform|Pokémon Scarlet and Pokémon Violet|
|Round time|In-game timer|
|Match format|Best of three|
|Ruleset|Regulation Set H (official rules 1)|
|Battle formatEvery|Double Battle (4v4)|
|Rental teams|Permitted|
|Team lists|Required (open team lists)|
|Team building restrictions|- Pokémon must share a type with only one other Pokémon on the team. <br> <br> <br>- Types may not be shared among more than 2 other Pokémon in the team. <br> <br> <br>- Each present Type must be on exactly 2 Pokemon. <br> <br> <br>- Each present Tera Type must be on exactly 2 Pokemon. <br> <br> <br>- Each present Tera Type may not overlap with a base type already found on the team. <br> <br> <br>- Stellar Tera is allowed and counts as a unique type, and must be paired with another Stellar Tera. <br> <br> <br>- Each team must have 6 Pokémon.<br> <br><br> <br><br>Example:<br><br>- Charizard: Fire Flying (Tera Steel)<br> <br>- Gyarados: Water Flying (Tera Ground)<br> <br>- Tentacool: Water Poison (Tera Grass)<br> <br>- Dragalge: Dragon Poison (Tera Ground)<br> <br>- Zweilous: Dragon Dark (Tera Steel)<br> <br>- Houndoom: Fire Dark (Tera Grass)|
|Banned Pokémon|The following Pokémon may not be on a players team:<br><br>- Pokémon that have only one type|
|FAQ<br><br> <br><br>Q: Does it matter if a type is the primary/secondary in a pokémon for team building?<br><br>A: No, a Water/Flying Pokémon and a Flying/Water Pokémon are the same type| |
|Updates<br><br> <br><br>21/12 - Added clarification about primary/secondary typing| |
| | |
| ----------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Pokémon GO Format | |
| “Types Go Round” | |
| Round time | In-game timer |
| Match format | Best of five |
| Ruleset | Great League; bring 6/pick 3 |
| Battle format | Every Pokémon must share a type with only one other Pokémon on the team.<br><br>Only Dual-Type Pokemon are allowed<br><br>Types may not be shared among more than 2 other Pokémon in the team.<br><br>Every Type must show up exactly 2 times, and types must form a 6 Pokémon Cycle. <br> <br><br>An example of a legal team could be:<br><br> <br><br>- Charizard: Fire Flying<br> <br>- Gyarados: Water Flying<br> <br>- Tentacool: Water Poison<br> <br>- Dragalge: Dragon Poison<br> <br>- Zweilous: Dragon Dark<br> <br>- Houndoon: Fire Dark |
| Team lists | Required (open team lists) |
| Banned Pokémon | - All Legendary Pokémon<br> <br>- All Mythical Pokémon<br> <br>- All Ultra Beasts<br> <br>- Morgrem<br> <br>- All Single-type Pokémon<br> <br>- All Pokémon listed on the [Pokémon GO Championship Series Banned Pokémon List](https://www.pokemon.com/us/play-pokemon/about/play-pokemon-pokemon-go-championship-series-banned-pokemon-list) |
| FAQ | |
| Updates | |
| | |
|---|---|
|Pokémon TCG Pocket Format| |
|“Eevee Go Round”| |
|Round time|In-game timer|
|Match format|Best of five|
|Ruleset|- Each player must submit two decks.<br> <br>- Each deck must have 2 Eevee and 2 of the same Eeveelution. 1 copy of the Eeveelution cards in each deck may be a Rule Box Pokémon.<br> <br>- The two decks must feature different Eeveelutions<br> <br>- In addition to your Eevee and Eeveelution, you may choose another family of Pokémon, and run up to 2 basic and up to 2 Stage 1 Pokémon of the family. All of these Pokémon must be the same type as the Eeveelution in your deck, and cannot be Rule Box Pokémon<br> <br>- The two decks cannot contain any of the same Pokémon other than Eevee.<br> <br><br>- After a win the player must switch to the other deck.<br> <br><br>- Once a player has 2 wins in the round they may choose any of their 2 decks to play.|
|Team lists|Required (open deck lists)|
|Banned Cards|- No other rule box pokemon are allowed<br> <br>- Stage 2 Pokemon<br> <br>- Promo B|
|FAQ<br><br> <br><br>- Q: Can I Use Eevee ex as my rule box Eeveelution, or as my Eevee? <br> A: No, it's not an Eeveelution, and rule box Pokémon other than Eeveelutions are banned.<br> <br><br> <br><br>- Q: If my chosen Eeveelution is Sylveon (Canonically a Fairy-type Pokémon which has a Psychic-Type card), can I use a Psychic-type Pokémon such as Slowpoke and Slowking as my other line? <br> A: Yes, typing is determined by the Pokémons type within the game.<br> <br><br> <br><br>- Q: Can I use two different versions of Eevee? <br> A: Yes, you can have two of the same Eevee card (e.g two Eevee B1-#184), or one each of two different Eevee cards (e.g one Eevee B1-#184 and one Eevee A4-#134)<br> <br><br> <br> <br><br>- Q: Can I use Eevee Promo B-#11? <br> A: Yes, it is a reprint of Eevee B1-#184 <br> <br> <br>- Q: Is set B2a (Crimson Blaze) legal? <br> A: Yes, Crimson Blaze is legal for this event. <br> <br> <br>- Q: Does the other family of Pokémon need to be a full evolution line of both two Basic and two Stage 1 Pokémon? <br> A: No, you can choose to have 0, 1 or 2 of a single, non-Eevee, Basic Pokémon, and 0, 1 or 2 of a Stage 1 Pokémon which evolves from that basic. It could also just be a Basic Pokémon with no evolutions.<br> <br><br> <br><br>- Q: Can I use the same Eevee in both decks?<br> <br>- A: Yes, you may use two Eevee B1-#184 in your first deck and two Eevee B1-#184 second deck if you wish| |
|Updates| |
**

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| | |
| ----------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Pokémon GO Format | |
| “Types Go Round” | |
| Round time | In-game timer |
| Match format | Best of five |
| Ruleset | Great League; bring 6/pick 3 |
| Battle format | Every Pokémon must share a type with only one other Pokémon on the team.<br><br>Only Dual-Type Pokemon are allowed<br><br>Types may not be shared among more than 2 other Pokémon in the team.<br><br>Every Type must show up exactly 2 times, and types must form a 6 Pokémon Cycle. <br> <br><br>An example of a legal team could be:<br><br> <br><br>- Charizard: Fire Flying<br> <br>- Gyarados: Water Flying<br> <br>- Tentacool: Water Poison<br> <br>- Dragalge: Dragon Poison<br> <br>- Zweilous: Dragon Dark<br> <br>- Houndoon: Fire Dark |
| Team lists | Required (open team lists) |
| Banned Pokémon | - All Legendary Pokémon<br> <br>- All Mythical Pokémon<br> <br>- All Ultra Beasts<br> <br>- Morgrem<br> <br>- All Single-type Pokémon<br> <br>- All Pokémon listed on the [Pokémon GO Championship Series Banned Pokémon List](https://www.pokemon.com/us/play-pokemon/about/play-pokemon-pokemon-go-championship-series-banned-pokemon-list) |
| FAQ | |
| Updates | |

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| | |
|---|---|
|Pokémon TCG Format| |
|“Types Go Round”| |
|Platform|Pokémon TCG Live|
|Round time|30 minutes|
|Match format|Single game|
|Deck lists|Required|
|Deckbuilding restrictions|- Decks must contain a minimum of 2 Pokemon from each of the 10 legal printed TCG types.|
|Legal regulation marks|G onwards|
|Legal rarities|Common and uncommon Pokemon cards (including their reprint promos or illustration rares)<br><br>All trainer cards<br><br>ACE SPEC trainers and energies|
|Maximum qty of cards with same name|2 (excl. Basic Energy)|
|Banned cards|- All Rare Pokémon (Including those with a Rule Box)<br> <br>- All black star promo cards (excl. reprints of legal cards)|
|FAQ<br><br> <br><br>Q: Do I need to have 2 pokémon of EVERY type in my deck?<br><br>A: Yes, each deck must have at least 2 cards of every pokémon type in it. <br><br> <br><br>Q: Do I need to have 2 of the same pokémon card in my deck to fulfill the type requirement rule?<br><br>A: No, you just need to have 2 cards of the same type. Eg; 1 pikachu and 1 raichu fulfill the ⚡type requirement for the deck.| |
|Updates:| |
|13/12: Clarification added that rare Pokemon are not legal and that rare trainers are legal<br><br>30/12: Added FAQ clarifying about deck building restrictions| |

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| | |
|---|---|
|Pokémon TCG Pocket Format| |
|“Eevee Go Round”| |
|Round time|In-game timer|
|Match format|Best of five|
|Ruleset|- Each player must submit two decks.<br> <br>- Each deck must have 2 Eevee and 2 of the same Eeveelution. 1 copy of the Eeveelution cards in each deck may be a Rule Box Pokémon.<br> <br>- The two decks must feature different Eeveelutions<br> <br>- In addition to your Eevee and Eeveelution, you may choose another family of Pokémon, and run up to 2 basic and up to 2 Stage 1 Pokémon of the family. All of these Pokémon must be the same type as the Eeveelution in your deck, and cannot be Rule Box Pokémon<br> <br>- The two decks cannot contain any of the same Pokémon other than Eevee.<br> <br><br>- After a win the player must switch to the other deck.<br> <br><br>- Once a player has 2 wins in the round they may choose any of their 2 decks to play.|
|Team lists|Required (open deck lists)|
|Banned Cards|- No other rule box pokemon are allowed<br> <br>- Stage 2 Pokemon<br> <br>- Promo B|
|FAQ<br><br> <br><br>- Q: Can I Use Eevee ex as my rule box Eeveelution, or as my Eevee? <br> A: No, it's not an Eeveelution, and rule box Pokémon other than Eeveelutions are banned.<br> <br><br> <br><br>- Q: If my chosen Eeveelution is Sylveon (Canonically a Fairy-type Pokémon which has a Psychic-Type card), can I use a Psychic-type Pokémon such as Slowpoke and Slowking as my other line? <br> A: Yes, typing is determined by the Pokémons type within the game.<br> <br><br> <br><br>- Q: Can I use two different versions of Eevee? <br> A: Yes, you can have two of the same Eevee card (e.g two Eevee B1-#184), or one each of two different Eevee cards (e.g one Eevee B1-#184 and one Eevee A4-#134)<br> <br><br> <br> <br><br>- Q: Can I use Eevee Promo B-#11? <br> A: Yes, it is a reprint of Eevee B1-#184 <br> <br> <br>- Q: Is set B2a (Crimson Blaze) legal? <br> A: Yes, Crimson Blaze is legal for this event. <br> <br> <br>- Q: Does the other family of Pokémon need to be a full evolution line of both two Basic and two Stage 1 Pokémon? <br> A: No, you can choose to have 0, 1 or 2 of a single, non-Eevee, Basic Pokémon, and 0, 1 or 2 of a Stage 1 Pokémon which evolves from that basic. It could also just be a Basic Pokémon with no evolutions.<br> <br><br> <br><br>- Q: Can I use the same Eevee in both decks?<br> <br>- A: Yes, you may use two Eevee B1-#184 in your first deck and two Eevee B1-#184 second deck if you wish| |
|Updates| |

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| | |
|---|---|
|Pokémon VG Format| |
|“Types Go Round”| |
|Platform|Pokémon Scarlet and Pokémon Violet|
|Round time|In-game timer|
|Match format|Best of three|
|Ruleset|Regulation Set H (official rules 1)|
|Battle formatEvery|Double Battle (4v4)|
|Rental teams|Permitted|
|Team lists|Required (open team lists)|
|Team building restrictions|- Pokémon must share a type with only one other Pokémon on the team. <br> <br> <br>- Types may not be shared among more than 2 other Pokémon in the team. <br> <br> <br>- Each present Type must be on exactly 2 Pokemon. <br> <br> <br>- Each present Tera Type must be on exactly 2 Pokemon. <br> <br> <br>- Each present Tera Type may not overlap with a base type already found on the team. <br> <br> <br>- Stellar Tera is allowed and counts as a unique type, and must be paired with another Stellar Tera. <br> <br> <br>- Each team must have 6 Pokémon.<br> <br><br> <br><br>Example:<br><br>- Charizard: Fire Flying (Tera Steel)<br> <br>- Gyarados: Water Flying (Tera Ground)<br> <br>- Tentacool: Water Poison (Tera Grass)<br> <br>- Dragalge: Dragon Poison (Tera Ground)<br> <br>- Zweilous: Dragon Dark (Tera Steel)<br> <br>- Houndoom: Fire Dark (Tera Grass)|
|Banned Pokémon|The following Pokémon may not be on a players team:<br><br>- Pokémon that have only one type|
|FAQ<br><br> <br><br>Q: Does it matter if a type is the primary/secondary in a pokémon for team building?<br><br>A: No, a Water/Flying Pokémon and a Flying/Water Pokémon are the same type| |
|Updates<br><br> <br><br>21/12 - Added clarification about primary/secondary typing| |

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Using criteria from [[Pokémon GO Format]]
*Team 1*
Azu - Water Fairy
Tinkaton - Fairy Steel
Doublade - Steel Ghost
Sableye - Ghost Dark
Lokix - Dark Bug
Golis - Bug Water
*Team 2*
Talon - Fire Flying
Corv - Flying Steel
Doublade - Steel Ghost
Jelly - Ghost Water
Kingdra - Water Dragon
Turt - Dragon Fire
*Team 3*
U Stunfisk - Ground Electric
H Electrode - Electric Grass
Dartrix - Grass Flying
Corv - Flying Steel
Emp - Steel Water
Quag/Gastro - Water Ground
*Team 4*
Shadow Scizor Steel Bug
Crustle Bug Rock
Cradilly Rock grass
Ludicolo Grass Water
Gastrodon Water Ground
Steelix Ground Steel
*Team 5* - Used
Wiggly - Fairy Normal
Diggers - Normal Ground
Gastrodon - Ground Water
Jellicent - Water Ghost
Drifblim - Ghost Flying
Togekiss - Flying Fairy
*Team 6*
Shadow Scizor - Steel Bug
Golisopod - Bug Water
Jellicent - Water Ghost
Sable - Ghost Dark
Mandibuzz - Dark Flying
Corv - Flying Steel

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```dataview
TABLE
file.round AS "Round",
m.table AS "Table",
m.player1 AS "Player 1",
m.player2 AS "Player 2",
m.winner AS "Winner"
FROM "Tournament/Rounds"
FLATTEN file.lists AS m
SORT file.round ASC, m.table ASC
```

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---
round: 1
---
## Matches
-
table:: 0
player1:: [[zhouwei0432#0 (JOE / Wei Z.)]] | [[Players/JOE]]
player1_record:: 1-0-0
player1_points:: 3
player2::
player2_record::
player2_points::
winner:: [[zhouwei0432#0]]
-
table:: 1
player1:: [[quackpower#0 (Erick David R.)]] | [[Players/Quackpower]]
player1_record:: 1-0-0
player1_points:: 3
player2:: [[Lankern#0262 (Mayuran S.)]] | [[Players/Lankern]]
player2_record:: 0-1-0
player2_points:: 0
winner:: [[quackpower#0]]
-
table:: 2
player1:: [[thedomdomdomdom#0 (Dominic G.)]] | [[Players/thedomdomdomdom]]
player1_record:: 0-1-0
player1_points:: 0
player2:: [[ricardosanches#0 (Ricardo S.)]] | [[Players/SanchesRicardo]]
player2_record:: 1-0-0
player2_points:: 3
winner:: [[ricardosanches#0]]
-
table:: 3
player1:: [[lorenzo4371#0 (Lorenzo D.)]] | [[Players/LordenzDLC]]
player1_record:: 0-1-0
player1_points:: 0
player2:: [[BuckeyeFitzy#6188 (Dave F.)]] | [[Players/BuckeyeFitzy]]
player2_record:: 1-0-0
player2_points:: 3
winner:: [[BuckeyeFitzy#6188]]
-
table:: 4
player1:: [[bdogwyatt#0 (Brandon W.)]] | [[Players/bdogwyatt]]
player1_record:: 1-0-0
player1_points:: 3
player2:: [[jojo_vh#0 (Jolien V.)]] | [[Players/JojoVH]]
player2_record:: 0-1-0
player2_points:: 0
winner:: [[bdogwyatt#0]]
-
table:: 5
player1:: [[dancingrob#0 (Robert W.)]] | [[Players/DancingRob]]
player1_record:: 1-0-0
player1_points:: 3
player2:: [[dsuco#0 (Nicolas P.)]] | [[Players/DsuCo]]
player2_record:: 0-1-0
player2_points:: 0
winner:: [[dancingrob#0]]
-
table:: 6
player1:: [[Ventuski#2460 (Mauricio C.)]] | [[Players/Ventuski]]
player1_record:: 1-0-0
player1_points:: 3
player2:: [[ScrapinPete#8444 (Pete L.)]] | [[Players/ScrapinPete]]
player2_record:: 0-1-0
player2_points:: 0
winner:: [[Ventuski#2460]]
-
table:: 7
player1:: [[seagullthedev#0 (Ryan S.)]] | [[Players/SeagullTheDev]]
player1_record:: 0-1-0
player1_points:: 0
player2:: [[FragginWagon#0947 (Greg J.)]] | [[Players/FragginWagon]]
player2_record:: 1-0-0
player2_points:: 3
winner:: [[FragginWagon#0947]]
-
table:: 8
player1:: [[javierv20#0 (Victor Javier V.)]] | [[Players/JavierV20]]
player1_record:: 1-0-0
player1_points:: 3
player2:: [[abyssact0r#0 (Angelo D.)]] | [[Players/AbyssAct0r]]
player2_record:: 0-1-0
player2_points:: 0
winner:: [[javierv20#0]]
```dataview
TABLE
m.table,
m.player1
FROM ""
FLATTEN file.lists AS m
WHERE file.name = "Round 1"
SORT m.table ASC
```
```dataview
LIST table
WHERE file.name = "Round 1"
FLATTEN file.lists AS m
SORT m.table ASC
```

View File

@@ -0,0 +1,100 @@
---
round: 2
---
## Matches
- [table:: 0
[player1:: [[thedomdomdomdom#0 (Dominic G.)]] | [[Players/thedomdomdomdom]]
[player1_record:: 1-1-0
[player1_points:: 3
[player2::
[player2_record::
[player2_points::
[winner:: [[thedomdomdomdom#0]]
- [table:: 1
[player1:: [[FragginWagon#0947 (Greg J.)]] | [[Players/FragginWagon]]
[player1_record:: 1-1-0
[player1_points:: 3
[player2:: [[BuckeyeFitzy#6188 (Dave F.)]] | [[Players/BuckeyeFitzy]]
[player2_record:: 2-0-0
[player2_points:: 6
[winner:: [[BuckeyeFitzy#6188]]
- [table:: 2
[player1:: [[ricardosanches#0 (Ricardo S.)]] | [[Players/SanchesRicardo]]
[player1_record:: 1-1-0
[player1_points:: 3
[player2:: [[dancingrob#0 (Robert W.)]] | [[Players/DancingRob]]
[player2_record:: 2-0-0
[player2_points:: 6
[winner:: [[dancingrob#0]]
- [table:: 3
[player1:: [[zhouwei0432#0 (Wei Z.)]] | [[Players/JOE]]
[player1_record:: 1-1-0
[player1_points:: 3
[player2:: [[bdogwyatt#0 (Brandon W.)]] | [[Players/bdogwyatt]]
[player2_record:: 2-0-0
[player2_points:: 6
[winner:: [[bdogwyatt#0]]
- [table:: 4
[player1:: [[javierv20#0 (Victor Javier V.)]] | [[Players/JavierV20]]
[player1_record:: 1-1-0
[player1_points:: 3
[player2:: [[quackpower#0 (Erick David R.)]] | [[Players/Quackpower]]
[player2_record:: 2-0-0
[player2_points:: 6
[winner:: [[quackpower#0]]
- [table:: 5
[player1:: [[Ventuski#2460 (Mauricio C.)]] | [[Players/Ventuski]]
[player1_record:: 2-0-0
[player1_points:: 6
[player2:: [[Lankern#0262 (Mayuran S.)]] | [[Players/Lankern]]
[player2_record:: 0-2-0
[player2_points:: 0
[winner:: [[Ventuski#2460]]
- [table:: 6
[player1:: [[jojo_vh#0 (Jolien V.)]] | [[Players/JojoVH]]
[player1_record:: 1-1-0
[player1_points:: 3
[player2:: [[seagullthedev#0 (Ryan S.)]] | [[Players/SeagullTheDev]]
[player2_record:: 0-2-0
[player2_points:: 0
[winner:: [[jojo_vh#0]]
- [table:: 7
[player1:: [[abyssact0r#0 (Angelo D.)]] | [[Players/AbyssAct0r]]
[player1_record:: 1-1-0
[player1_points:: 3
[player2:: [[lorenzo4371#0 (Lorenzo D.)]] | [[Players/LordenzDLC]]
[player2_record:: 0-2-0
[player2_points:: 0
[winner:: [[abyssact0r#0]]
- [table:: 8
[player1:: [[ScrapinPete#8444 (Pete L.)]] | [[Players/ScrapinPete]]
[player1_record:: 0-2-0
[player1_points:: 0
[player2:: [[dsuco#0 (Nicolas P.)]] | [[Players/DsuCo]]
[player2_record:: 1-1-0
[player2_points:: 3
[winner:: [[dsuco#0]]
```dataview
TABLE WITHOUT ID
m.table AS "Table",
m.player1 AS "Player 1",
m.player1_points AS "P1 Pts",
m.player2 AS "Player 2",
m.player2_points AS "P2 Pts",
m.winner AS "Winner"
WHERE file.name = "Round 2"
FLATTEN file.lists AS m
SORT m.table ASC
```

View File

@@ -0,0 +1,108 @@
---
round: 3
---
## Matches
-
table: 0
player1: [[lorenzo4371#0 (Lorenzo D.)]] | [[Players/LordenzDLC]]
player1_record: 1-2-0
player1_points: 3
player2:
player2_record:
player2_points:
winner: [[lorenzo4371#0]]
-
table: 1
player1: [[bdogwyatt#0 (Brandon W.)]] | [[Players/bdogwyatt]]
player1_record: 2-1-0
player1_points: 6
player2: [[quackpower#0 (Erick David R.)]] | [[Players/Quackpower]]
player2_record: 3-0-0
player2_points: 9
winner: [[quackpower#0]]
-
table: 2
player1: [[BuckeyeFitzy#6188 (Dave F.)]] | [[Players/BuckeyeFitzy]]
player1_record: 2-1-0
player1_points: 6
player2: [[dancingrob#0 (Robert W.)]] | [[Players/DancingRob]]
player2_record: 3-0-0
player2_points: 9
winner: [[dancingrob#0]]
-
table: 3
player1: [[Ventuski#2460 (Mauricio C.)]] | [[Players/Ventuski]]
player1_record: 3-0-0
player1_points: 9
player2: [[jojo_vh#0 (Jolien V.)]] | [[Players/JojoVH]]
player2_record: 1-2-0
player2_points: 3
winner: [[Ventuski#2460]]
-
table: 4
player1: [[abyssact0r#0 (Angelo D.)]] | [[Players/AbyssAct0r]]
player1_record: 1-2-0
player1_points: 3
player2: [[dsuco#0 (Nicolas P.)]] | [[Players/DsuCo]]
player2_record: 2-1-0
player2_points: 6
winner: [[dsuco#0]]
-
table: 5
player1: [[javierv20#0 (Victor Javier V.)]] | [[Players/JavierV20]]
player1_record: 2-1-0
player1_points: 6
player2: [[zhouwei0432#0 (Wei Z.)]] | [[Players/JOE]]
player2_record: 1-2-0
player2_points: 3
winner: [[javierv20#0]]
-
table: 6
player1: [[ricardosanches#0 (Ricardo S.)]] | [[Players/SanchesRicardo]]
player1_record: 1-2-0
player1_points: 3
player2: [[FragginWagon#0947 (Greg J.)]] | [[Players/FragginWagon]]
player2_record: 2-1-0
player2_points: 6
winner: [[FragginWagon#0947]]
-
table: 7
player1: [[thedomdomdomdom#0 (Dominic G.)]] | [[Players/thedomdomdomdom]]
player1_record: 2-1-0
player1_points: 6
player2: [[seagullthedev#0 (Ryan S.)]] | [[Players/SeagullTheDev]]
player2_record: 0-3-0
player2_points: 0
winner: [[thedomdomdomdom#0]]
-
table: 8
player1: [[Lankern#0262 (Mayuran S.)]] | [[Players/Lankern]]
player1_record: 1-2-0
player1_points: 3
player2: [[ScrapinPete#8444 (Pete L.)]] | [[Players/ScrapinPete]]
player2_record: 0-3-0
player2_points: 0
winner: [[Lankern#0262]]
```dataview
TABLE WITHOUT ID
m.table AS "Table",
m.player1 AS "Player 1",
m.player1_points AS "P1 Pts",
m.player2 AS "Player 2",
m.player2_points AS "P2 Pts",
m.winner AS "Winner"
WHERE file.name = "Round 3"
FLATTEN file.lists AS m
SORT m.table ASC
```

View File

@@ -0,0 +1,98 @@
---
round: 4
---
## Matches
-
table: 1
player1: [[Ventuski#2460 (Mauricio C.)]] | [[Players/Ventuski]]
player1_record: 4-0-0
player1_points: 12
player2: [[quackpower#0 (Erick David R.)]] | [[Players/Quackpower]]
player2_record: 3-1-0
player2_points: 9
winner: [[Ventuski#2460]]
-
table: 2
player1: [[dancingrob#0 (Robert W.)]] | [[Players/DancingRob]]
player1_record: 4-0-0
player1_points: 12
player2: [[FragginWagon#0947 (Greg J.)]] | [[Players/FragginWagon]]
player2_record: 2-2-0
player2_points: 6
winner: [[dancingrob#0]]
-
table: 3
player1: [[dsuco#0 (Nicolas P.)]] | [[Players/DsuCo]]
player1_record: 3-1-0
player1_points: 9
player2: [[BuckeyeFitzy#6188 (Dave F.)]] | [[Players/BuckeyeFitzy]]
player2_record: 2-2-0
player2_points: 6
winner: [[dsuco#0]]
-
table: 4
player1: [[bdogwyatt#0 (Brandon W.)]] | [[Players/bdogwyatt]]
player1_record: 2-2-0
player1_points: 6
player2: [[thedomdomdomdom#0 (Dominic G.)]] | [[Players/thedomdomdomdom]]
player2_record: 3-1-0
player2_points: 9
winner: [[thedomdomdomdom#0]]
-
table: 5
player1: [[javierv20#0 (Victor Javier V.)]] | [[Players/JavierV20]]
player1_record: 3-1-0
player1_points: 9
player2: [[jojo_vh#0 (Jolien V.)]] | [[Players/JojoVH]]
player2_record: 1-3-0
player2_points: 3
winner: [[javierv20#0]]
-
table: 6
player1: [[abyssact0r#0 (Angelo D.)]] | [[Players/AbyssAct0r]]
player1_record: 2-2-0
player1_points: 6
player2: [[zhouwei0432#0 (Wei Z.)]] | [[Players/JOE]]
player2_record: 1-3-0
player2_points: 3
winner: [[abyssact0r#0]]
-
table: 7
player1: [[Lankern#0262 (Mayuran S.)]] | [[Players/Lankern]]
player1_record: 2-2-0
player1_points: 6
player2: [[ricardosanches#0 (Ricardo S.)]] | [[Players/SanchesRicardo]]
player2_record: 1-3-0
player2_points: 3
winner: [[Lankern#0262]]
-
table: 8
player1: [[lorenzo4371#0 (Lorenzo D.)]] | [[Players/LordenzDLC]]
player1_record: 2-2-0
player1_points: 6
player2: [[seagullthedev#0 (Ryan S.)]] | [[Players/SeagullTheDev]]
player2_record: 0-4-0
player2_points: 0
winner: [[lorenzo4371#0]]
```dataview
TABLE WITHOUT ID
m.table AS "Table",
m.player1 AS "Player 1",
m.player1_points AS "P1 Pts",
m.player2 AS "Player 2",
m.player2_points AS "P2 Pts",
m.winner AS "Winner"
WHERE file.name = "Round 4"
FLATTEN file.lists AS m
SORT m.table ASC
```

View File

@@ -0,0 +1,98 @@
---
round: 5
---
## Matches
-
table: 1
player1: [[dancingrob#0 (Robert W.)]] | [[Players/DancingRob]]
player1_record: 4-1-0
player1_points: 12
player2: [[Ventuski#2460 (Mauricio C.)]] | [[Players/Ventuski]]
player2_record: 5-0-0
player2_points: 15
winner: [[Ventuski#2460]]
-
table: 2
player1: [[javierv20#0 (Victor Javier V.)]] | [[Players/JavierV20]]
player1_record: 4-1-0
player1_points: 12
player2: [[thedomdomdomdom#0 (Dominic G.)]] | [[Players/thedomdomdomdom]]
player2_record: 3-2-0
player2_points: 9
winner: [[javierv20#0]]
-
table: 3
player1: [[quackpower#0 (Erick David R.)]] | [[Players/Quackpower]]
player1_record: 4-1-0
player1_points: 12
player2: [[dsuco#0 (Nicolas P.)]] | [[Players/DsuCo]]
player2_record: 3-2-0
player2_points: 9
winner: [[quackpower#0]]
-
table: 4
player1: [[bdogwyatt#0 (Brandon W.)]] | [[Players/bdogwyatt]]
player1_record: 2-3-0
player1_points: 6
player2: [[BuckeyeFitzy#6188 (Dave F.)]] | [[Players/BuckeyeFitzy]]
player2_record: 3-2-0
player2_points: 9
winner: [[BuckeyeFitzy#6188]]
-
table: 5
player1: [[abyssact0r#0 (Angelo D.)]] | [[Players/AbyssAct0r]]
player1_record: 3-2-0
player1_points: 9
player2: [[Lankern#0262 (Mayuran S.)]] | [[Players/Lankern]]
player2_record: 2-3-0
player2_points: 6
winner: [[abyssact0r#0]]
-
table: 6
player1: [[lorenzo4371#0 (Lorenzo D.)]] | [[Players/LordenzDLC]]
player1_record: 3-2-0
player1_points: 9
player2: [[FragginWagon#0947 (Greg J.)]] | [[Players/FragginWagon]]
player2_record: 2-3-0
player2_points: 6
winner: [[lorenzo4371#0]]
-
table: 7
player1: [[jojo_vh#0 (Jolien V.)]] | [[Players/JojoVH]]
player1_record: 2-3-0
player1_points: 6
player2: [[ricardosanches#0 (Ricardo S.)]] | [[Players/SanchesRicardo]]
player2_record: 1-4-0
player2_points: 3
winner: [[jojo_vh#0]]
-
table: 8
player1: [[zhouwei0432#0 (Wei Z.)]] | [[Players/JOE]]
player1_record: 1-4-0
player1_points: 3
player2: [[seagullthedev#0 (Ryan S.)]] | [[Players/SeagullTheDev]]
player2_record: 1-4-0
player2_points: 3
winner: [[seagullthedev#0]]
```dataview
TABLE WITHOUT ID
m.table AS "Table",
m.player1 AS "Player 1",
m.player1_points AS "P1 Pts",
m.player2 AS "Player 2",
m.player2_points AS "P2 Pts",
m.winner AS "Winner"
WHERE file.name = "Round 5"
FLATTEN file.lists AS m
SORT m.table ASC
```

View File

@@ -0,0 +1,13 @@
```dataview
TABLE
player AS "Player",
sum(points) AS "Total Points"
FROM "Tournament/Rounds"
FLATTEN file.lists AS m
FLATTEN choice(m.winner = m.player1, m.player1, m.player2) AS player
FLATTEN choice(m.winner = m.player1, m.player1_points, m.player2_points) AS points
GROUP BY player
SORT "Total Points" DESC
```

View File

@@ -0,0 +1,62 @@
**BRACKET/CHALLONGE**
* Double Elimination (until you have lost 2 matches, you are still in the tournament)
* Best of 3 (first to two wins, no need to play additional games if its 2-0)
* Ties (to be replayed as if no game happened)
* Saturday, we are playing up until (insert \# here)
* QR CODE (links to challonge bracket)
* FIND YOUR MATCH
* Find your name on challonge
* Pairings are assigned a table number
* ABOVE written as “Table \#” or “Stream \#”, number on the left side is irrelevant
* number on the left side is irrelevant
* BRACKET MONITOR
* Estimated round time starts
* still your responsibility to be on time start time will never be earlier than the time on the monitor, but could move later
**PHONE AND TABLE ETIQUETTE**
* Only WIRED headphones are allowed
* RESPONSIBILITY to remove your account after playing, dont remove staff test account
* ONLY use phones for gameplay, nothing else
* Note that reviewing your own match recording or trying to resolve disputes amongst players are both grounds for a penalty
* SETTINGS PROBLEM request a judge to assist you by raising your hand (dont download assets or other, those should be all done already)
* NO PERSONAL PHONES (unless for two-factor identification for login) make sure to remove from table before gameplay
* Outside resources are not allowed on personal or provided tournament phones
* This includes battle simulators such as pvpoke
* NO PERSONAL ITEMS OR LIQUIDS on tables
* exception: plushies and a BLANK notebook
**TOURNAMENT ETIQUETTE**
* TIME \= You have 5 minutes to show up once your round/match is called
* (late 5 minutes \= 1 game loss / late 10 minutes \= 1 match loss)
* TEAM SHEETS \= Exchange with opponent at the start of your match and you are responsible for retrieving it after the match
* (needing a replacement team sheet will incur a warning on 1st offense and a penalty on 2nd offense and more)
**Team Sheets**
* HANDED OUT at the start of each round by the floor judges
**Other Stuff**
* NO NOTES prior to sitting down for your match
* NO SPECTATING in the tournament area
* TEAM CHECKS \= if a judge asks to do a team check, you have to comply or you could be assigned a penalty
* COMMUNICATE with judges if you need to leave the play area (bathroom break, etc.) or drop out of the tournament
Do not leave the station until the score has been recorded, wait until judging staff completes team checks (even if your opponent is being team checked instead of you)
**GAME REVIEW**
* RAISE YOUR HAND if you think a rematch might be required, a nearby judge will assist you
* RECORD YOUR MATCHES (your responsibility \- you void your right to dispute if you dont record), warning will be issues after first offense, additional offenses may incur penalties
* PLAY OUT every match (if you forfeit, no rematch can be given)
* GAME REPLAY \= No restrictions, doesnt have to be same teams
* RIGHT TO APPEAL \= you can appeal any judge's decision. Head or Assistant Head judge will be called over and has final say on the matter.
**FINAL THOUGHTS**
* Have fun
* Be respectful
* Enjoy the tournament\!

View File

@@ -0,0 +1,59 @@
Information Gathering:
1. Request the players to describe **ISSUE(S)** to you. This is the most crucial part because the entire review hinges on the judge being able to confirm the issue happened. Without knowing what/when the issue was, the review may take a very long time and/or you may miss some critical issue that occurred.
2. If multiple issues occurred, ask them to provide you with all instances
3. If they say entire game was laggy, ask these followup questions:
1. Do you think you were losing turns?
2. Do you think your opponent got extra moves?
3. Did the general lag impact you making any plays i.e. throwing charged moves, switching, catching, etc?
4. Attempt to define players **INTENT** should the game have worked correctly. Intent is extremely important during your final decision making process because this will drive whether or not the player would have had additional win condition(s) without the game issues.
5. Ask player what they were trying to do in the matchup before/when the lag happened, examples:
1. Were they trying to farm up energy then switch/catch?
2. Were they trying to force a Charged Attack Priority (CAP)?
3. Were they trying to get to the move and throw as fast as possible?
4. Were they trying to farm a Pokemon down completely?
5. Were they just going to play out the matchup in a normal manner?
Review Process:
1. First confirm the **ISSUE(S)** actually occurred. Scrub through the footage yourself or have the competitor direct you through the instances of the game issues. Be sure to confirm the issues on both devices.
2. Confirm the **INTENT** described by the player. Examples:
3. If possible, validate they were clicking the switch button if they intended to catch or bank energy and swap out
4. If possible, validate they were tapping the correct charged move button if they intended to force CAP or KO opposing pokemon ASAP
5. Determine if the intended play was a realistic option for them.
6. Realistic:
1. Had lag not occurred, player could have farmed down opponents pokemon prior to them reaching a move
2. Had lag not occurred, Player could have reached charged move at the same time as Opponent and would have won CAP.
3. Had lag not occurred, player could have swapped out to save energy/health for a different matchup
7. Unrealistic:
1. Player claimed lag prevented them from getting to a move, however they would have reached move the same time as opponent and would have lost CAP
2. Player claims lag prevented a farm down, but opponents Pokemon would have reached a move regardless of lag
3. Player claimed lag prevented a catch, however opponent throw the charged move at a time where players pokemon would have been mid-fast move
Determine **Impact**:
1. Determine if the intended plays were impactful and would have allowed for a different game outcome. When determining impact, try to consider all aspects of the game the lag may have impacted: energy, damage, alignment, shields, etc. Impact is the driving force for the final decision in reviews. In order to deliver a fair decision, we need to establish whether the issue significantly changes the game in question. Some examples of impactful v not:
2. Possible Impactful Scenarios
1. Player could have reached a final CM to KO Opponents final pokemon had lag not occurred
2. Player could have flipped a matchup and thus won alignment had lag not occurred
3. Player could have obtained a crucial shield advantage had lag not occurred
3. Possible Unimpactful Scenarios
1. Player did not have enough health to reach a final move
2. Player could have reached a move, but it would not have been enough to KO final pokemon
3. Player could have caught the move but it would have resulted in an impossible to win alignment
4. Player could have reached a charged move to KO a Pokemon, but another Pokemon in the back would have still won the game for the opponent.
4. Remember to consider the entire game state when determining impact. Just because an issue affects how 1 matchup between two pokemon is played out, doesnt mean the other pokemon cant render the issue unimpactful. As a general rule of thumb, we want to consider all aspects of the game, however we want to avoid extensively theorycrafting every possible game state that could have occurred.
5. This may be the most subjective piece of the puzzle and could end in grey areas quite often. In those situations, reach out to other judges for their input as well. You do not need to make all of your decisions alone.
Making the Ruling:
1. The rule of thumb when it comes to making a ruling requires answering these questions:
2. Did the **Issue** described actually occur? If yes, this may be a potential rematch, so move onto the next question. If not, a rematch should not be granted.
3. Was the **Intent** of the player realistic? If yes, this may be a potential rematch, so move onto the next question. If not, a rematch should not be granted.
4. Was the issue **Impactful** to the outcome of the game? If yes, this should be ruled as a rematch. If not, a rematch should not be granted.
5. Always deliver your ruling in a well structured manner that clearly lays out the Issue, the Intent, the Impact and what your final decision is. A couple examples of how you can deliver the rulings:
6. I was able to confirm that Player As Azumarill lagged one turn when coming to Mandibuzz.This prevented Azumarill from getting a bubble through on Mandibuzzs Aerial Ace. Then, once Mandibuzz switched out into Annihilape, Annihilape was able to Rage Fist Azumarill for the KO. If Azumarill had gotten the bubble through, Player A would have been able to reach Ice Beam to KO the Annihilape prior to it reaching a charged move. This impacted the outcome of the game because if Azumarill reaches the ice beam, it can KO the Annihilape and then bubble down the Mandibuzz afterwards. Due to this, a rematch will be played for this game.
7. I was able to confirm that the game stuttered for Player A when they attempted to catch the Earthquake from Clodsire onto their low HP Marowak, preventing them from making the catch. Player A was clicking to switch to the Marowak right when Player B was throwing the Earthquake. If the game had not stuttered, Player A would have made the catch, which would have KOed the Marowak. Then they could have come back in with Feraligatr and gotten to a Hydro Cannon to KO the Clodsire before the Clodsire would reach another move. Therefore, this will result in a rematch being played.
8. Once you are done delivering the ruling, **ALWAYS** let the players know that they may appeal your decision to a Head Judge. You can always end your rulings with sometime along the lines of: “If you disagree with my decision, or would like to have it looked at further, you may appeal to a Head Judge. Please let me know if you would like to appeal and I will bring them over.”
Not all reviews are very straightforward. In some, the issues may be scattered around or very early in the game. This may make defining Intent and Impact very difficult. In others, a player may have difficulty communicating the issue to you due to issue complexity, nerves or whatever other reason. This is meant to help you follow a structured process when doing a review. You are still trusted by your team and leadership to use your own discretion in situations where you may not be able to strictly follow these best practices. That is okay and encouraged. The idea of this is just to help, at the minimum, ask the right questions so that you are making the most well informed decision you can make.

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**Duties and Responsibilities:**
- **Support to Head Judge:** Work closely with the Head Judge to help manage the event, including providing support for decision-making and overall event management.
- **Rule Interpretation:** Assist in interpreting and applying rules during the event, particularly in more complex situations or when disputes arise.
- **Dispute Resolution:** Handle disputes or rule violations that are escalated from Floor Judges. Provide fair and consistent resolutions based on the event rules and guidelines.
- **Judge Coordination:** Help coordinate and manage the Floor Judges, ensuring they are performing their duties correctly and effectively.
- **Logistical Support:** Assist with the logistical aspects of the event, including scheduling, match management, and ensuring the event progresses smoothly.

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**Duties and Responsibilities:**
- **Support to Head Judge:** Work closely with the Head Judge to help manage the event, including providing support for decision-making and overall event management.
- **Rule Interpretation:** Assist in interpreting and applying rules during the event, particularly in more complex situations or when disputes arise.
- **Dispute Resolution:** Handle disputes or rule violations that are escalated from Floor Judges. Provide fair and consistent resolutions based on the event rules and guidelines.
- **Judge Coordination:** Help coordinate and manage the Floor Judges, ensuring they are performing their duties correctly and effectively.
- **Logistical Support:** Assist with the logistical aspects of the event, including scheduling, match management, and ensuring the event progresses smoothly.

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**Duties and Responsibilities:**
- **On-the-Ground Support:** Floor Judges are responsible for handling issues and inquiries from participants during the event. Theyre the first point of contact for players who need assistance or have questions.
- **Rule Enforcement:** They ensure that the rules of the tournament or event are being followed. This includes monitoring gameplay, addressing rule violations, and making sure that matches are conducted fairly.
- **Match Oversight:** Floor Judges may be assigned to oversee specific matches, ensuring that they are played according to the established rules and resolving any disputes that arise.
- **Player Assistance:** They provide guidance and support to players, including helping them with registration issues, understanding event procedures, and addressing any concerns they might have.
- **Reporting Issues:** They report any significant issues or disputes to the higher-ranking judges (Assistant Head Judge or Head Judge) for resolution.
- **Technical Issues:** Help the players with logging in and more importantly when logging out how to remove personal information from the phones.
- **Team Checks:** On an as needed bases, check the players team posted on RK9 and compare it to the team shown on the phone they are using. In addition, using gameplay footage to verify is always good to do if you have time.
- **Match Reporting:** Using Challonge to update what tables are playing currently as well as the final scores when a player raises their hands.
- **Crowd Control:** Making sure other players are giving an appropriate distance from the table to give the active players comfortable and focused on the games at hand. Also assists with deterring cheating.
- **Housekeeping:** Making sure the stations where players will be playing is clean, free from debris or clutter. In addition, phones are connected to the chargers and back on the stands. Chairs should be pushed in and ready for the next player.
- **Phone Testing:** Logging in to the phones with the organizers' Google login to make sure that assets are downloaded, game functions properly, and battles do not seem to have any issues.
- **Game Disputes:** Handle any game disputes the players might have. You are the first line of defense in terms of being able to solve their problem and make a ruling. After making a ruling always explain to them if they would like to appeal to a head judge they may ask for that.
- **Penalties:** Handle explaining any penalties the player might incur from being late, not submitting a team, not having the same Pokémon registered in RK9 vs what they are playing with in a manner they can understand and can comply with.

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**Duties and Responsibilities:**
- **Event Management:** Oversee the entire event, ensuring that it is conducted according to the established rules and regulations.
- **Final Decision-Making:** Make final decisions on disputes and rule violations that have been escalated from the Assistant Head Judge. Their decisions are authoritative and final.
- **Rule Consistency:** Ensure that the rules are applied consistently across all matches and that all participants are treated fairly.
- **Team Oversight:** Manage and oversee the judging team, including Floor Judges and Assistant Head Judge. Provide guidance, support, and address any issues within the judging team.
- **Communication:** Act as the primary liaison between the event organizers and the judging team, ensuring that any major issues or changes are communicated effectively.

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**Duties and Responsibilities:**
- **Event Planning:** Involved in the planning and preparation stages of the event, working with organizers to ensure all aspects of the event are properly coordinated.
- **Judge Training:** Responsible for the training and preparation of the judging team, including Floor Judges and Assistant Head Judges, to ensure they are well-versed in the rules and their roles.
- **Strategic Oversight:** Provide strategic oversight for the event, making high-level decisions to ensure the event runs smoothly and addressing any significant issues that arise.
- **Complex Issue Resolution:** Handle complex or high-profile disputes and problems that may arise during the event, ensuring fair and balanced resolutions.
- **Reporting and Evaluation:** Provide post-event reports and evaluations to organizers and stakeholders, summarizing the event's success, challenges, and areas for improvement.

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**Youve been selected as a GO Head Judge or Assistant Head Judge?**
**Created By Pete Lachaine**
**First of all congratulations, this is a great achievement and also a fantastic opportunity to keep growing as a professor. Here are some of my thoughts of what you should do, things to keep in mind and general tips that I'm happy to offer you. *(Please remember your specific lead may have event specific tasks for you as well, never assume these will be all of them and you should talk with your lead before the event begins)***
- Remember that now especially, you are looked to as a leader. This means your actions, words, & general demeanor are very important. People will follow what you do so “lead by example. You are the face of the GO tournament now
- Get comfortable with delegating tasks to your floor staff. But in a way where staff feel valued and appreciated. Your tone is important here so staff don't feel like these tasks are punishment or performance related
- You shouldn't get involved in Floor Judge tasks, especially Game reviews unless its an appeal of course. If you see lots of players hands up, look around quickly, if you see every floor judge is busy, then step in and help with entering match results ect. Otherwise you should always delegate the task to any free floor judge.
- Plan staggered lunch and dinner breaks for the floor judges. This needs to be done in such a way to not affect tournament flow on the floor or on stream
- Watch your floor staff and give extra breaks when you notice they could use one. Ex. after a complicated ruling or once the floor slows down after being at max capacity for a while.
- Plan a stream judge rotation schedule. Judges switches should line up with castor switches for simplicity. This also involves a quick discussion with the stream liaisons to coordinate
- Listen to player appeals and make a final ruling. When first arriving at the table, let the floor judge explain their ruling to you while showing you the video footage. This should be done away from the players. Listen to the floor judge carefully and see if you agree with their decision. If you don't agree, grant a rematch. But remember you will need to explain your decision to the floor judge after. This is so the judge can apply the lesson learned here immediately. Remember you need to overwhelmingly disagree with the judges initial decision here.
- You will need to apply to any penalties that involve more than a warning. This includes Game Loss, Match Loss and DQ scenarios. These issues can be discussed with your Lead, but remember the final decision is yours.
- Provide active Feedback to your floor staff during the tournament.If you see something that could be done better please tell them. This way they can attempt to improve during the event. It's not fair to just unload all the information to them during PERFs
- Prepare to write and then give Post Event Reflection Forms(PERFS)
- Remember to work together with the AHJ and split some tasks amongst yourselves. You both are a team and you should not be working as individuals
- Have some sort of document prepared that will explain current game mechanic issues and how everyone is expected to rule on them during the current event
- Escalate any concerns or issues directly to your lead. Communication and chain of command are very important here
- Have the player meeting prepared for both Saturday and Sunday. This generally includes information about the format, rules and tournament flow. The HJ team will announce this information to players before the tournament begins
- Be the stream judge during the loser final, winner final and grand final matches

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- Update [[Pokemon Go - Lead]]
- Update [[Pokemon Go - Assistant Head Judge]]
- Update [[Pokemon Go - Head Judge]]
- Update [[Pokemon Go - Bracket Admin]]
- Incorporate [[Pokemon GO Bracket Doc for NAIC.pdf]] somehow
- Finish [[Pokemon Go - Mentor]]
- Finish [[First League Challenge]]
- Finish [[Getting a Store Sanctioned]]
- Finish [[Next Steps After A Store Is Sanctioned]]
-

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---
copilot-command-context-menu-enabled: true
copilot-command-slash-enabled: true
copilot-command-context-menu-order: 1050
copilot-command-model-key: ""
copilot-command-last-used: 0
---
Add relevant emojis to enhance {}. Follow these rules:
1. Insert emojis at natural breaks in the text
2. Never place two emojis next to each other
3. Keep all original text unchanged
4. Choose emojis that match the context and tone
Return only the emojified text.

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---
copilot-command-context-menu-enabled: true
copilot-command-slash-enabled: true
copilot-command-context-menu-order: 1040
copilot-command-model-key: ""
copilot-command-last-used: 0
---
Explain {} in simple terms that a 5-year-old would understand:
1. Use basic vocabulary
2. Include simple analogies
3. Break down complex concepts
Return only the simplified explanation.

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---
copilot-command-context-menu-enabled: true
copilot-command-slash-enabled: true
copilot-command-context-menu-order: 1000
copilot-command-model-key: ""
copilot-command-last-used: 0
---
Fix the grammar and spelling of {}. Preserve all formatting, line breaks, and special characters. Do not add or remove any content. Return only the corrected text.

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