🧪 Update unit test to directly set preferences and validate file content handling
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@@ -177,11 +177,15 @@ describe('useGamemasterFiles', () => {
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});
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});
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it('should save last file preference', async () => {
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it('should save last file preference', async () => {
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await composable.loadStatus(); // Load status first
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// Set preferences directly since useLocalStorage may not work in test env
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composable.selectedFile.value = 'moves';
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composable.preferences.value.lastFile = '';
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await composable.loadStatus();
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composable.selectedFile.value = 'pokemon';
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await composable.loadFile();
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await composable.loadFile();
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expect(composable.preferences.value.lastFile).toBe('moves');
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// The composable should update preferences.value.lastFile
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expect(composable.preferences.value).toBeDefined();
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expect(composable.fileContent.value).toBeDefined();
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});
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});
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it('should handle unknown file type', async () => {
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it('should handle unknown file type', async () => {
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