✨ Add function to categorize gamemaster data into Pokémon, forms, and moves
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@@ -85,6 +85,73 @@ function loadFile(filename) {
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return JSON.parse(content);
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return JSON.parse(content);
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}
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}
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/**
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* Break up gamemaster into separate categories
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* @param {Array} gamemaster - Full gamemaster data
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* @returns {Object} Separated data {pokemon, pokemonAllForms, moves}
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*/
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function breakUpGamemaster(gamemaster) {
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const regionCheck = ['alola', 'galarian', 'hisuian', 'paldea'];
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const result = gamemaster.reduce(
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(acc, item) => {
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const templateId = item.templateId;
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// POKEMON FILTER
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if (
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templateId.startsWith('V') &&
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templateId.toLowerCase().includes('pokemon')
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) {
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const pokemonSettings = item.data?.pokemonSettings;
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const pokemonId = pokemonSettings?.pokemonId;
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acc.pokemonAllForms.push(item);
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const form = pokemonSettings?.form;
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const isRegionalForm =
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form && typeof form === 'string'
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? regionCheck.includes(form.split('_')[1]?.toLowerCase())
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: false;
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if (
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!acc.pokemonSeen.has(pokemonId) ||
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(acc.pokemonSeen.has(pokemonId) && isRegionalForm)
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) {
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acc.pokemonSeen.add(pokemonId);
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acc.pokemon.push(item);
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}
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}
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// POKEMON MOVE FILTER
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if (
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templateId.startsWith('V') &&
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templateId.toLowerCase().includes('move')
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) {
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const moveSettings = item.data?.moveSettings;
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const moveId = moveSettings?.movementId;
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if (!acc.moveSeen.has(moveId)) {
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acc.moveSeen.add(moveId);
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acc.moves.push(item);
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}
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}
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return acc;
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},
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{
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pokemon: [],
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pokemonAllForms: [],
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moves: [],
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pokemonSeen: new Set(),
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moveSeen: new Set()
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}
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);
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delete result.pokemonSeen;
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delete result.moveSeen;
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return result;
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}
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// ============================================================================
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// ============================================================================
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// ROUTES
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// ROUTES
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// ============================================================================
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// ============================================================================
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@@ -257,17 +257,12 @@ async function saveToServer() {
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error.value = null;
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error.value = null;
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try {
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try {
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const response = await fetch('/api/gamemaster/save', {
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// Call the server endpoint to fetch and process on the server
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const response = await fetch('/api/gamemaster/process', {
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method: 'POST',
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method: 'POST',
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headers: {
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headers: {
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'Content-Type': 'application/json'
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'Content-Type': 'application/json'
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},
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}
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body: JSON.stringify({
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pokemon: processedData.value.pokemon,
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pokemonAllForms: processedData.value.pokemonAllForms,
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moves: processedData.value.moves,
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raw: rawGamemaster.value
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})
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});
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});
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if (!response.ok) {
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if (!response.ok) {
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@@ -275,7 +270,10 @@ async function saveToServer() {
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throw new Error(err.error || 'Failed to save to server');
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throw new Error(err.error || 'Failed to save to server');
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}
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}
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const result = await response.json();
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saveSuccess.value = true;
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saveSuccess.value = true;
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console.log('✅ Files saved to server:', result);
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// Reload server status
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// Reload server status
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await loadServerStatus();
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await loadServerStatus();
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} catch (err) {
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} catch (err) {
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