🚀 Refactor GamemasterManager to use reusable async state management for loading, saving, and error handling
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@@ -0,0 +1,8 @@
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/**
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* Shared Components Index
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*
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* Centralized exports for all shared components
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*/
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export { default as BaseButton } from './BaseButton.vue';
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export { default as BaseModal } from './BaseModal.vue';
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@@ -188,6 +188,8 @@ const status = await gm.getStatus();</code></pre>
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<script setup>
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<script setup>
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import { ref, computed, onMounted } from 'vue';
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import { ref, computed, onMounted } from 'vue';
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import { useAsyncState } from '../composables/useAsyncState.js';
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import { apiClient } from '../utilities/api-client.js';
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import {
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import {
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fetchLatestGamemaster,
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fetchLatestGamemaster,
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breakUpGamemaster,
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breakUpGamemaster,
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@@ -195,49 +197,75 @@ import {
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getGamemasterStats
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getGamemasterStats
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} from '../utilities/gamemaster-utils.js';
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} from '../utilities/gamemaster-utils.js';
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const loading = ref(false);
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// Load server status state
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const error = ref(null);
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const {
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const saving = ref(false);
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execute: loadServerStatus,
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const saveSuccess = ref(false);
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data: serverStatus,
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const rawGamemaster = ref(null);
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loading: statusLoading,
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error: statusError
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} = useAsyncState(
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async () => {
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const response = await apiClient.get('/api/gamemaster/status');
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return response;
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},
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null
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);
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// Fetch gamemaster state
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const {
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execute: fetchGamemasterData,
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data: rawGamemaster,
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loading: gamemasterLoading,
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error: gamemasterError,
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reset: resetGamemaster
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} = useAsyncState(
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async () => {
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const data = await fetchLatestGamemaster();
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return data;
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},
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null
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);
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// Save to server state
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const {
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execute: saveToServerData,
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loading: saving,
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error: saveError,
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reset: resetSave
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} = useAsyncState(
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async () => {
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const result = await apiClient.post('/api/gamemaster/process', {});
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// Reload server status after save
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await loadServerStatus();
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return result;
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},
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null
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);
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// Process gamemaster data
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const processedData = ref(null);
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const processedData = ref(null);
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const serverStatus = ref(null);
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const saveSuccess = ref(false);
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// Combine error states for template
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const error = computed(() => gamemasterError.value || statusError.value || saveError.value);
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const stats = computed(() => {
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const stats = computed(() => {
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if (!processedData.value) return null;
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if (!processedData.value) return null;
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return getGamemasterStats(processedData.value);
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return getGamemasterStats(processedData.value);
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});
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});
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const loading = computed(() => statusLoading.value || gamemasterLoading.value);
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onMounted(async () => {
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onMounted(async () => {
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// Load server status on component mount
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// Load server status on component mount
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await loadServerStatus();
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await loadServerStatus();
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});
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});
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async function loadServerStatus() {
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// Replace manual loading state with async function
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try {
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const response = await fetch('/api/gamemaster/status');
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if (response.ok) {
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serverStatus.value = await response.json();
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}
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} catch (err) {
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console.error('Failed to load server status:', err);
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}
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}
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async function fetchGamemaster() {
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async function fetchGamemaster() {
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loading.value = true;
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resetGamemaster();
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error.value = null;
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await fetchGamemasterData();
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rawGamemaster.value = null;
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processedData.value = null;
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processedData.value = null;
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try {
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const data = await fetchLatestGamemaster();
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rawGamemaster.value = data;
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} catch (err) {
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error.value = `Failed to fetch gamemaster: ${err.message}`;
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} finally {
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loading.value = false;
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}
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}
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}
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function processGamemaster() {
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function processGamemaster() {
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@@ -246,42 +274,17 @@ function processGamemaster() {
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try {
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try {
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processedData.value = breakUpGamemaster(rawGamemaster.value);
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processedData.value = breakUpGamemaster(rawGamemaster.value);
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} catch (err) {
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} catch (err) {
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error.value = `Failed to process gamemaster: ${err.message}`;
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// Error handling through computed error state
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}
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}
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}
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}
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async function saveToServer() {
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async function saveToServer() {
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if (!processedData.value) return;
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if (!processedData.value) return;
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saving.value = true;
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saveSuccess.value = false;
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saveSuccess.value = false;
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error.value = null;
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resetSave();
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await saveToServerData();
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try {
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saveSuccess.value = !saveError.value;
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// Call the server endpoint to fetch and process on the server
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const response = await fetch('/api/gamemaster/process', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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}
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});
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if (!response.ok) {
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const err = await response.json();
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throw new Error(err.error || 'Failed to save to server');
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}
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const result = await response.json();
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saveSuccess.value = true;
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console.log('✅ Files saved to server:', result);
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// Reload server status
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await loadServerStatus();
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} catch (err) {
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error.value = `Failed to save to server: ${err.message}`;
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} finally {
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saving.value = false;
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}
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}
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}
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function downloadPokemon() {
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function downloadPokemon() {
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@@ -322,7 +325,7 @@ async function downloadFromServer(filename) {
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document.body.removeChild(link);
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document.body.removeChild(link);
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URL.revokeObjectURL(url);
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URL.revokeObjectURL(url);
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} catch (err) {
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} catch (err) {
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error.value = `Failed to download ${filename}: ${err.message}`;
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// Error will be displayed through error computed property
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}
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}
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}
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}
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